Forum
=> Not registered yet?Please only English and German
Forum - Trees
You are here: Forum => General Discussion => Trees |
|
Jack (Gast) |
It seems like a long shot, but can StateTrees be used outside of the game thread? I have an enormous number of AI enemies, most of whom are already not actors but primitive meshes, and I’d like to manage at least their core behavior in a threaded manner. Can I use StateTree for this? Or BehaviorTrees? If not, what particulars of their construction re: data read/write are going to be most prohibitive? If so, is there a guide, library, or plugin I could use?Covered CA I’m quite comfortable with C++, or as comfortable as a sane person can be. | |||
optionhoot (2 posts so far) |
Geometry Dash is not just a game, but a test of will and patience! |
Answer:
Total topics: 10503
Total posts: 25907
Total users: 14286
Online now (registered users): Nobody
