Haze-Growroom Community

Arma 2 DayZ Mod


Welcome to Chernarus


A 225 km2 open world post-soviet state and one of the areas hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population, now infected with the disease.

Go Solo, team up with friends or take on the world as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.


Version 1.8.1

UPDATE: No scheduled release date


  • [NEW] - Mechanic - Nutrition system for all food types.
  • [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system.
  • [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)
  • [NEW] - Storage - Dome Tent has now been added.
  • [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).
  • [NEW] - 15 new models (feather,crafting).
  • [NEW] - Wooden arrows can now be created. (Wood,FeatherX2)
  • [NEW] - Feathers added to Hens as you gut.
  • [NEW] - Action menu update to destroy tents. (all items pile up outside)
  • [NEW] - Blood types/blood system
- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k)
- incompatible blood transfusions will result in extended unconsciousness of the recipient.
- Ability to take/give blood from/to yourself.
- Blood types + Rh types are based off real world statistics
- ability to take a bit of blood off a recently dead corpse (may yield infection)
  • [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit.
  • [NEW] - Wild zeds re-added.
  • [NEW] - Blood trail system. Will allow players to track ppl bleeding.
  • [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane).
  • [NEW] - Match box's can now run out.
  • [NEW] - Knife's can now go blunt.
  • [NEW] - Gutting with blunt knife yields half the meat amounts.
  • [NEW] - Making fires will now auto light.
  • [NEW] - Moved POI's to enable/disable system.
  • [NEW] - Journal updated to provide a debug system.
  • [NEW] - on death weapons on players back now drop to the ground
  • [NEW] - Blood will now only regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).
  • [NEW] - Journal now displays if the server has spawn selection and if the server forces full-moon nights.
  • [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place)
M4A1 > M4A1_AIM
M4A1_Aim > M4A1_Aim_CAMO
M4A1_Aim_camo > M4A1_AIM_SD_camo
m16a4 > m16a4_acg
bizon > bizon_silenced
Makarov > MakarovSD
M9 > M9SD
  • [FIXED] - Infected Camps no longer repeatedly spawn infected.
  • [FIXED] - Infected Camps Loot updated to be more in line with crash sites.
  • [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.
  • [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can.
  • [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)
  • [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player
  • [FIXED] - Carry slot, addToToolbelt/drop fixes.
  • [FIXED] - Ability to fly a helicopter with no main rotor on restart
  • [FIXED] - Antihack (again).
  • [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long
  • [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)
  • [FIXED] - Added limit system to secondaries explosions.
  • [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).
  • [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked)
  • [FIXED] - Tents/camonets can now be placed in bushes.
  • [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet)
  • [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed)
  • [UPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking.
  • [UPDATED] - Melee weapons updated Range and shot count.
  • [UPDATED] - Full moon nights is now select-able by the server admins.
  • [UPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage
  • [UPDATED] MedBox0 has been removed and replaced with MedBox2.
magazine = "ItemBandage";
count = 3;
magazine = "transfusionKit";
count = 4;
magazine = "ItemMorphine";
count = 3;
magazine = "bloodBagOPOS";
count = 1;
magazine = "bloodBagABPOS";
count = 1;
magazine = "bloodBagBPOS";
count = 1;
magazine = "bloodBagAPOS";
count = 1;
magazine = "bloodTester";
count = 2;
  • [UPDATED] Foodbox0
Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta"
Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke"
  • [UPDATED] - Re-added Flies on dead body's.
  • [UPDATED] - Weather - FOG has been changed from max 0.5 to 0.8.
  • [UPDATED] - Removed 4 extra wheels with salvaging tractors :-(.
  • [UPDATED] - Updated infection chance while sleeping from 1% to 10%
  • [UPDATED] - Quiver updated to be used like a mag for the crossbow.
  • [UPDATED] - crossbow updated to now use quivers as mags.
  • [UPDATED] - Blood pools updated (removal = 60 secs).
  • [UPDATED] - Loot spawns now only spawn one item.
  • [UPDATED] - Sight & sound for zeds updated to provide a much better sneak system.
  • [UPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels.
  • [UPDATED] - Surface sounds of roads. (no longer draws from 200 meters.)
  • [UPDATED] - Infected camps now spawn loot in tents in place of on the ground.
  • [UPDATED] - Infected camps Now spawn zeds like any normal building.
  • [UPDATED] - Infected camps Can now be taken down when found (tents/camonets can be collected for later use).
  • [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)
  • [REMOVED] - Blood gain from all food types now removed.
  • [REMOVED] - Loot bias has now been fully removed.
  • [REMOVED] - Server side grid system for loot.
  • [REMOVED] - Salute when trying to run with a object in view mode.


  • [NEW] Unbanned Pickup_PK_INS. (Testing)
  • [NEW] Unbanned Offroad_DSHKM_INS. (Testing)

Remember this is a development change log.
To be done.

Bloodbags removed from hospitals and replaced with self bloodbag parts.
Cardbox box's for medical systems to be updated to a new model. (Model is wrong size)
Self bloodbag system to be added. (blood must be drawn from player before hand see 1).
New crafting recipes to be added.(On hold for a rethink of the system)
New plant systems to be added. (delayed for new recipes to be added)
Nutrition systems needs calories updating for every food item.
Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks).
Make loot bias changeable option within the mission file for private server admins. (Done)
Load journal with all config options for easy player view of server settings. (Spawnselection). (Started)
Base Building Stage 1.
Nutrition/Medical Stage 1.
Crafting tidy up from being all thumbs. (On hold for a rethink of the system)
Green - Added
Yellow - Added but needs looking over and testing.
Red - Removed. (wont make build)

External link

Version (Hotfix)

HOTFIX: Released on 14/15 October 2013

  • [FIXED] - Loot system lockout systems updated. (Should correct 0 loot pile issues)
  • [FIXED] - Chop wood from any location. (You are no longer able to collect wood without being near a tree)
  • [FIXED] - Object locations on server start should spawn correct. (should fix issue with tents,camonets clipping into the ground)
  • [FIXED] - Moved gutting back to PV (this should correct gutting issues)

External link

Version (Hotfix)

HOTFIX: Released on 7 October 2013

  • [FIXED] - Loot Spawning underground.

External link

Version (Hotfix)

HOTFIX: Released


  • [FIXED] - Database cleanup has now been fixed and camo net added.
  • [FIXED] - Date sync has now bee fixed to provide night time again.
  • [FIXED] - SVD and SVD_CAMO firemodes now working as they should.
  • [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.
  • [FIXED] - Backpack sounds not playing for opening the backpack of other players.
  • [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.
  • [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost
  • [FIXED] - Potential fix for the action menu issues.
  • [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle
  • [FIXED] - Remove gas, repair etc. options from incorrect object.
  • [FIXED] - Time sync on login
  • [FIXED] - Siphon Fuel mechanic
  • [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.
  • [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.
  • [FIXED] - Gutting animals works properly now
  • [FIXED] - Humanity system and kills displaying incorrect.
  • [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.
  • [UPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).
  • [UPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to changes the way and amount of zeds response. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location))
  • [UPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral)
  • [UPDATED] - PBX Boat speed reduced from 125 to 85.
  • [UPDATED] - Login time has now been reduced.

External link

Version 1.8

UPDATE: Released on 18 September 2013


  • [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
  • [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself)
  • [NEW] - Completely reworked inventory design.
  • [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
  • [NEW] - You may now access another player's gear if they are unconscious.
  • [NEW] - Medbox1 and foodbox1 found at infected camps.
  • [NEW] - Medbox1 added to hospital.
  • [NEW] - Compass is now twice as big.
  • [NEW] - Now possible to siphon the fuel from vehicles.
  • [NEW] - Weapon - SVD (MilitarySpecial)
  • [NEW] - Backpacks have a new sound on opening.
  • [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog)
  • [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
  • [NEW] - Added item Camo net. (Helicrash, Military)
  • [NEW] - Camo nets will be removed within 24 hours of owners death.
  • [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
  • [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills.
  • [NEW] - Hold/carry functionality to gear.
  • [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
  • [NEW] - Added plants model antihack.
  • [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
  • [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
  • [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
  • [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea).
  • [NEW] - Simpler Server Settings for Server admins.
  • [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed)
  • [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new crafting models.
  • [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
  • [NEW] - Crafted Medical items. (Makeshift Bandage)
  • [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat)
  • [NEW] - New delayed infection called Sepsis is now active, based on blood percentage & damage done on all Zed attacks.
    • Stage 1:
      • The first 15 minutes
      • You cannot pass the infection to others
      • You do not take blood damage
      • You have a warning blood icon to show infection
    • Stage 2:
      • 15 minutes - 22.5 minutes
      • You cannot pass the infection on
      • You lose 1 blood per second
      • You have the normal blood loss icon
    • Stage 3:
      • 22.5 minutes to 30 minutes
      • You cannot pass the infection to others
      • You lose 2 blood per second
      • Normal blood loss icon

After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.

  • [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
  • [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning)
  • [FIXED] - Issue where you would get stuck after the tackle animation.
  • [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
  • [FIXED] - Small update to overall damage output.
  • [FIXED] - Major dupe, reconnect dupe and body dupe.
  • [FIXED] - DayZ Loading screen if people have ACR.
  • [FIXED] - Eating and drinking in vehicles.
  • [FIXED] - Infection will now be properly removed at tents after logout
  • [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast.
  • [FIXED] - BattleFieldClearance antihack.
  • [FIXED] - Hospital wallhack.
  • [FIXED] - Antihack.
  • [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
  • [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
  • [FIXED] - Medical actions performed in vehicles now work properly.
  • [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
  • [FIXED] - Some 'No entry' Error's has been fixed.
  • [FIXED] - Refueling while swimming.
  • [FIXED] - Not being able to administer antibiotics to infected players.
  • [UPDATED] - DMR and SVD have been balanced. (lower fire rate)
  • [UPDATED] - Quick switch now has action menu swapping.
  • [UPDATED] - PV optimization. (should remove some unwanted traffic)
  • [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
  • [UPDATED] - Missionfile is now much smaller.
  • [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
  • [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
  • [UPDATED] - Security updates.
  • [UPDATED] - Updated hospital loot.
  • [UPDATED] - Increased angle of attack.
  • [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
  • [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
  • [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
  • [UPDATED] - Max smoke target range to 50.
  • [UPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish)
  • [UPDATED] - Humanity gain over time for bandits.
  • [UPDATED] - Auto continue when mission loads for first time.
  • [UPDATED] - Antiwallhack.
  • [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
  • [UPDATED] - Players may now administer antibiotics to other players
  • [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
  • [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
  • [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
  • [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle
  • [REMOVED] - Vehicle damage spam log.
  • [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
  • [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
  • [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
  • [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)

External link

Version (Hotfix)


  • [FIXED] - Crashsite loot spawn fixed.
  • [FIXED] - LOS should now reset correct.
  • [FIXED] - Updated Chopper Repair system to include hull and missiles.
  • [FIXED] - Blood transfusion should now work properly.
  • [FIXED] - Zeds can knock you unconscious again.
  • [FIXED] - Issue with built items not display properly over the network.
  • [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.
  • [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.
  • [FIXED] - 100% damaged vehicles do not respawn anymore.
  • [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.
  • [FIXED] - Fixed bandit detection for kills and humanity changes.
  • [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot.
  • [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them.
  • [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)
  • [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.
  • [FIXED] - Shadow LODs on soda cans.
  • [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.
  • [UPDATED] - Color saturation starts to fade out at blood level 9000
  • [UPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)
  • [UPDATED] - Zed will now attack again while prone with animation.
  • [UPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks.
  • [UPDATED] - Reported bike damage is divided by 10.
  • [UPDATED] - Much quicker login/loading.
  • [UPDATED] - More reliable loot spawns.
  • [UPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates
  • [UPDATED] - player knockdown by zeds should be less common.
  • [UPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database.
  • [UPDATED] - fishing_Boat speed update from 15 to 45.
  • [UPDATED] - SQL files for private database users Included all hitpoints and inventory systems.
  • [UPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example. --execute="call pMain(1) would spawn all vehicles for instance 1
  • [UPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.
  • [UPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.
  • [UPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player.

Both removed so we can debug fps issues.

  • [REMOVED] - Wild Zeds while we try to debug issues with FPS.
  • [REMOVED] - Zeds will no longer spawn while in vehicles.


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